Since the services that IEBF provides is not ‘technological’ in their fundamental nature, there are no direct and overwhelming technological challenges that are presented to us. We are more of an SNS company and a consulting firm than a game developer; in fact, our main target customer group consists of those who are not into the usual kind of online games but more attracted to learning and teaching experiences per se.
Still, in the long run, we hope to grow as a tech-savvy orgnization, and thus, some ‘technical’ issues are worth noting, and they are the following points:
*For our Research & Development function, there are no special technological issues to be noted, although we hope to embrace the A.I.-based search & analysis methods as they become more readily available in the near future.
*In preparing our individualized educational services for entertainers and (e)sports players, various attempts to utilize the Google Educate platform will be made to optimize the utility of it. Also, partnerships and cooperation will be sougt with major MOOC-providing platforms in order to effectively build individualized programs with content that is tailored to the needs of the clients.
*Further down in our roadmap is the plan to offer college consulting services. Regarding this, D-App develoment effort will be made to make the so-called ‘ACQ’ (Applicant Competitiveness Quotient, developed by our CEO, Steven Park, and introduced in his book “Trainer for Applying to U.S. Universities” (in Korean, Interprep Publishing, 2018)) method in setting the range of target university easier to approach and use.
*For the NFT issuing and trading functions in the LT2E platform, we will rely on the services of NFTify.net for its ‘shop’ building feature. The service provides the ‘custom token trading’ function which will make the use of IEBF tokens on the platform possible, and eventually help build our token ecosystem. Its service is also reliable in terms of security and efficiency in NFT minting and trading processes.
*In issuing the token to be used as rewards in our LT2E gaming platform, we chose the Binance Smart Chain network (BEP-20) over the ERC-20 network for several reasons – it is more cost-effective, faster, and more user-friendly in its scan (info.) service.
1 billion (1,000,000,000.-) IEBF tokens on the BEP-20 network are initially minted and that will be the total supply in the market. There will be no additional tokens created.
*For the NFT issuing and trading functions in the LT2E platform, we will rely on the services of NFTify.net for its ‘shop’ building feature. The service provides the ‘custom token trading’ function which will make the use of IEBF tokens on the platform possible, and eventually help build our token ecosystem. Its service is also reliable in terms of security and efficiency in NFT minting and trading processes.
The status of the coin and transaction hashes can be viewed on the following page at bscscan.com.
The core content of our ICO/IEO project and the white paper of our IEBF token will be deployed on the BEP-20 network once our team members and advisory board members are finalized and the contents are agreed upon.
We believe that the ‘power of blockchain technology’ will enable our team to receive, manage, and distribute financial resources for our project in much more transparent, effective, and ‘democratic’ ways than would otherwise be.
https://bscscan.com/tokens?q=IEBF
- We believe that our coin is unique in the sense that we don’t just use it in gaining the needed resources, we also utilize it extensively in the actual processes of accomplishing many of our goals.
- Smart contracts with operational specifics, and contracts with curriculum managers and supervisors in distributing their wages/bonuses can be deployed on the Binance Smart-chain.
- NFTs will be used for marketing our “IM” brand collections of images/videos (e.g. NFTs of pictures with students and mentors who are connected through our platform and use our “Teach-You-and-Me” curricula), as well as for mentee/mentor recognitions/rewards.
*From time to time, our project team can deploy contracts of supports to unlicensed schools, home-schools, and/or non-profit organizations.
*NFTs will also be used for auctions designed to raise funds for schools. Either the Binance Smart Chain or the Solana system and the associated markets like the OpenSea opensea.io and SolSea solsea.io platforms and their markets can be used for this purpose.
*Our team members, advisors, supervisors/coordinators, mentors, and end-users (students/parents/teachers/counselors, etc.) will be recommended to transact with us using the following two programs:
1. (for PC) Metamask Wallet
https://chrome.google.com/webstore/detail/metamask/nkbihfbeogaeaoehlefnkodbefgpgknn?hl=ko
2. (for mobile) Trust Wallet for Android phones (on Play Store) or for iPhones (on App Store)
*The following Binance smart chain contract number should be used when importing/adding the IEBF token as a new token on your wallet. This can also be copied from the BscScan web pages for the IEBF token which are provided above: 0xd379956751620318ebEA40328C8B024D9CACA399
